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purewhiteangel |
Latest page update: made by purewhiteangel
, Jan 14 2009, 4:55 AM EST
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Keyword tags:
ps3 formula one ce car setups
More Info: links to this page
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| Started By | Thread Subject | Replies | Last Post | ||
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| tavramov | MF1 Setup - Australia GP | 13 | Jun 2 2013, 4:26 AM EDT by newF1CEfan | ||
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Thread started: Apr 9 2011, 4:27 PM EDT
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Hello,
I am stuck in Australia GP (career mode, difficulty: HARD) with a MF1 car and I can not find the optimum set up - my best times give me a #16 qualification slot (1:29:735). I tried the set up above but did not improve by much. I then tried the setp up above with a Renault in a single race mode and managed a best lap of 1:26:200 (same set up, controller, etc as yours). Any ideas?
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Keyword tags:
ps3 formula one ce car setups
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| tavramov | Career mode; HARD difficulty | 0 | May 27 2013, 4:28 PM EDT by tavramov | ||
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Thread started: May 27 2013, 4:28 PM EDT
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Does anyone know at what point do you get a chance to drive a tier 2 car? I just started a career mode (HARD difficulty; 100% race distance) and the tier 3 cars do not really stand a chance against Tier 1 and it is extremely challenging to take the fight to the tier 2 cars and do so for 50-60 laps. I have previously won 5 championships (during each of the 5 years career mode) on MEDIUM difficulty, but now it seems hardly possible. I also ran a silly test in HARD career mode... 3 laps per race... I managed to win the championship title by a combination of decent qualifications times, phenomenal passes at the start of the race and absurdly aggressive defensive moves for 3 laps to prevent anyone from passing me. I won the title that way but my hopes were that I will be able to secure a tier 2 or even a tier 1 ride. That did not happen. I had opportunities to run test for the tier 1 and 2 teams, but I find those almost impossible to pass. Does anyone have any word of advice?
P.s. in terms of driving skills, I tested the Renault with the exact settings listed on this website and I was able to get 0.2-0.7 seconds faster times than the ones posted on a consistent basis ( normally over a test of 5-8 laps) on ALL tracks. |
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| newF1CEfan | This game destroys codemasters crap | 3 | Apr 24 2013, 6:38 PM EDT by newF1CEfan | ||
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Thread started: Apr 24 2013, 4:17 AM EDT
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I've just got seriously into this game today, what i have realised is that traction control is the most important set up aspect, you really need to have none to get the most power out of your car, traction control cuts fuel to the engine when their is any wheel spin, since i have did that it feels very realistic, i used to think it was too much of an arcade game but is it hell, well ive just been looking for information on formula one car set ups, I think there is too much negative rear camber on these set ups which is reducing power available to the rear wheels and traction control is way too high
ive not tried it out yet but i think making the suspension slightly stiffer than default by increasing the bump and rebound may be the way to get that little bit more out of the car, you dont touch the spring stiffness the other thing i found out is that if you lower your car then you need to increase the negative camber slightly to the front wheels, the general rule is that the rear camber should be as nuetral as possible. Front toe should ideally be nuetral unless you have exhausted all other options to increase the turn in of your car, then it should be slightly negative thats pointing inwards at front and positive at rear but i dont think you can touch the rear toe in this game, but the advice is to have it nuetral and only use it as a last resort |
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